Memory, owned
Stack frames, heap arenas, RAII, smart pointers and hand-rolled allocators. You will know where every byte lives — and why it lives there.
// cohort 01 — enrollment open
A project-based course in systems-grade C++ for working developers. Own the memory, master the cores, measure everything — and ship software that outruns the garbage collector by design, not by luck.
[01] — why premshire
Most C++ material teaches you syntax. This course teaches you the machine underneath it — and the habits of engineers who make latency budgets, not excuses.
Stack frames, heap arenas, RAII, smart pointers and hand-rolled allocators. You will know where every byte lives — and why it lives there.
Threads, atomics, memory ordering and task queues — taught through failure modes first, so the deadlocks happen in class instead of in production.
Profilers before opinions. You will learn to find the hot 3% with perf and sanitizers, and to leave the other 97% readable.
C++17 and C++20 as a single coherent language: move semantics, constexpr, ranges and coroutines used where they earn their keep.
The sharp edges get named, demonstrated and fenced off. Sanitizers and warnings become part of your muscle memory, not an afterthought.
No toy katas. Every module ends in a component you could defend in a code review — allocators, thread pools, an engine core, a network server.
[02] — what you build
A fixed-size pool allocator with a benchmark harness that pits it against malloc — the same pattern game engines and exchanges rely on.
A multi-producer, single-consumer pipeline that ingests millions of events through bounded queues without dropping or blocking the hot path.
A cache-friendly entity-component store with a fixed-timestep update loop, profiled and tuned until the frame budget holds.
An event-driven server that holds thousands of sockets on a single thread, with latency histograms you generate and read yourself.
[03] — the toolchain
[04] — curriculum
Self-paced, strictly ordered. Each module closes with a build assignment reviewed against a written standard — over 80 hours in total.
[05] — why c++
| C++ | Java | Python | Rust | |
|---|---|---|---|---|
| Compiles to native code | yes | JIT | no | yes |
| Manual memory control | full | GC | GC | full |
| Zero-cost abstractions | yes | no | no | yes |
| Pause-free latency profile | yes | tuning | no | yes |
| Existing systems codebases | vast | large | some | growing |
| Games / HFT / embedded reach | default | rare | rare | rising |
Rust is excellent company — but the industries above run on decades of C++, and they hire people who can maintain and extend it.
[06] — pricing
Premshire is a subscription: every tier unlocks the full eight-module curriculum for as long as it runs. Cancel anytime, no minimum term, and a 14-day money-back guarantee on your first payment.
$19
per month · cancel anytime
most chosen
$39
per month · cancel anytime
$79
per seat / month · 5+ seats
Billed monthly. Cancel anytime — access runs to the end of the paid month.
[07] — included materials
Printable references for containers, smart pointers, move semantics and the C++17/20 additions — the pages you will actually keep next to the keyboard.
A bank of systems-flavoured interview questions with model answers, plus whiteboard patterns for memory and concurrency discussions.
Audited, reusable implementations: arena allocator, thread pool, scope guard, bounded queue. Copy them into real work with a clear conscience.
A curated tour of the ecosystem — testing, logging, serialisation and build tooling — with honest notes on when each earns a dependency.
[08] — faq
No — but you should already program in some language. If loops, functions and basic data structures are comfortable, module one will meet you where you are.
Plan for 6–8 focused hours per week; most people finish in 10–12 weeks. Everything is self-paced, so a slower cadence loses you nothing.
Linux, macOS and Windows are all supported. Setup guides cover each platform, and the toolchain (CMake, clang/gcc, VS Code) is identical across them.
Premshire is a membership. Pick monthly or annual billing: both unlock everything in your tier — the curriculum, the projects and the recurring perks, like a code review every month on Professional. There is no minimum term; cancel whenever you want and your access simply runs to the end of the period you already paid for. Annual billing costs ten months, so two months come free.
Yes: 14 days, full refund, no questions. Email support@premshire.com within two weeks of your first payment. The details are in our Refund Policy.
Free material teaches syntax in isolation. Premshire teaches an engineering practice: ordered modules, reviewed projects, profiling evidence and a standard to hold your code against. The difference shows up in your pull requests.
The Professional tier includes an interview module, and the four portfolio projects are chosen to hold up in technical screens. We promise preparation, not placement — anyone promising placement is selling something else.
Learn the one your target industry runs on. Games, trading, embedded and engines remain overwhelmingly C++ codebases — and the concepts here (ownership, layout, ordering) transfer directly if you pick up Rust later.
Yes — the Team tier adds a shared dashboard, a private cohort and live workshops. Use the contact form below and we will set it up.
[09] — contact
Write to us — a human reads every message, usually within a day. Or email support@premshire.com directly.